Amish (4)The Amish are a group of traditionalist Christian church fellowships, closely related to but distinct from Mennonite churches, with whom they share Swiss Anabaptist origins. The Amish are known for simple living, plain dress, and reluctance to adopt many conveniences of modern technology. The history of the Amish church began with a schism in Switzerland within a group of Swiss and Alsatian Anabaptists in 1693 led by Jakob Ammann. Those who followed Ammann became known as Amish.
Children (1)Children's literature is for readers and listeners up to about age 12. It is often illustrated. The term is used in senses that sometimes exclude young-adult fiction, comic books, or other genres. Books specifically for children existed at least several hundred years ago.
Classics (2)A classic stands the test of time. The work is usually considered to be a representation of the period in which it was written; and the work merits lasting recognition. In other words, if the book was published in the recent past, the work is not a classic.
A classic has a certain universal appeal. Great works of literature touch us to our very core beings--partly because they integrate themes that are understood by readers from a wide range of backgrounds and levels of experience. Themes of love, hate, death, life, and faith touch upon some of our most basic emotional responses.
Although the term is often associated with the Western canon, it can be applied to works of literature from all traditions, such as the Chinese classics or the Indian Vedas.
Crime (100)The crime genre includes the broad selection of books on criminals and the court system, but the most common focus is investigations and sleuthing.
Fantasy (52)Fantasy is a genre of speculative fiction set in a fictional universe, often inspired by real world myth and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels, manga and video games.
Fantasy is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes respectively, though these genres overlap. In popular culture, the fantasy genre predominantly features settings of a medieval nature. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works.
Fiction (14)Fiction is the telling of stories which are not real. More specifically, fiction is an imaginative form of narrative, one of the four basic rhetorical modes. Although the word fiction is derived from the Latin fingo, fingere, finxi, fictum, "to form, create", works of fiction need not be entirely imaginary and may include real people, places, and events. Fiction may be either written or oral. Although not all fiction is necessarily artistic, fiction is largely perceived as a form of art or entertainment. The ability to create fiction and other artistic works is considered to be a fundamental aspect of human culture, one of the defining characteristics of humanity.
Heist (1)A heist is a robbery from an institution such as a bank or a museum, or any robbery in which there is a large haul of loot.
High Fantasy (38)High fantasy or epic fantasy is a subgenre of fantasy, defined either by the epic nature of its setting or by the epic stature of its characters, themes, or plot. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance" (originally given at the New England Round Table of Children's Librarians in October 1969).
High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterised by being set in the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.
The romances of William Morris, such as The Well at the World's End, set in an imaginary medieval world, are sometimes regarded as the first examples of high fantasy. The works of J. R. R. Tolkien—especially The Lord of the Rings—are regarded as archetypal works of high fantasy. Stephen R. Donaldson's The Chronicles of Thomas Covenant is another example of a high fantasy series.
Many high fantasy stories are told from the viewpoint of one main hero. Often, much of the plot revolves around their heritage or mysterious nature. In many novels the hero is an orphan or unusual sibling, often with an extraordinary talent for magic or combat. They begin the story young, if not as an actual child. In other works the hero is a completely developed individual with a unique character and spirit.
The hero often begins as a childlike figure, but matures rapidly, experiencing a considerable gain in fighting/problem-solving abilities along the way. The plot of the story often depicts the hero's fight against the evil forces as a bildungsroman.
The progress of the story leads to the character's learning the nature of the unknown forces against them, that they constitute a force with great power and malevolence.
Historic Fiction (9)Historical fiction presents a story set in the past, often during a significant time period. In historical fiction, the time period is an important part of the setting and often of the story itself.
Historical fiction may include fictional characters, well-known historical figures or a mixture of the two. Authors of historical fiction usually pay close attention to the details of their stories (settings, clothing, dialogue, etc.) to ensure that they fit the time periods in which the narratives take place.
Holocaust (1)In this genre, a book talks about, but not necessary completely, the mass murder or genocide of approximately six million Jews during World War II.
Low Fantasy (14)Low fantasy or intrusion fantasy is a subgenre of fantasy fiction where magical events intrude on an otherwise normal world. It thus contrasts with high fantasy stories, which take place in fictional worlds with their own sets of rules and physical laws.
Intrusion fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in realistic environments with elements of the fantastical. Sometimes there are just enough fantastical elements to make ambiguous the boundary between what is real and what is purely psychological or supernatural. The word "low" refers to the level of prominence of traditional fantasy elements within the work, and is not any sort of remark on the work's quality.
An alternative definition, common in role-playing games, rests on the story and characters being more realistic and less mythic in scope. This can mean that some works, for example Robert E. Howard's Conan the Barbarian series, can be high fantasy according to the first definition but low fantasy according to the second, while with other works, such as the TV series Supernatural, the opposite is true.
Mystery (102)Mystery fiction is a loosely-defined term that is often used as a synonym of detective fiction — in other words a novel or short story in which a detective (either professional or amateur) solves a crime. The term "mystery fiction" may sometimes be limited to the subset of detective stories in which the emphasis is on the puzzle element and its logical solution (cf. whodunit), as a contrast to hardboiled detective stories which focus on action and gritty realism. However, in more general usage "mystery" may be used to describe any form of crime fiction, even if there is no mystery to be solved. For example, the Mystery Writers of America describes itself as "the premier organization for mystery writers, professionals allied to the crime writing field, aspiring crime writers, and those who are devoted to the genre".
Nordic Noir (3)Nordic noir is a genre comprising crime fiction written in the Nordic countries with certain common characteristics, typically in a realistic style with a dark, morally complex mood, breaking away from the older "whodunit" influenced by the British country house murder mystery.
Novels (2)A novel is a long prose narrative that usually describes fictional characters and events in the form of a sequential story. It rests on the consensus that the novel is today the longest genre of narrative prose, followed by the novella, novelette and the short story. However, there is no consensus as to the minimal required length. In part because of this wide variation, the boundary between a novella and a novel may be arbitrary and difficult to determine.
The Science Fiction and Fantasy Writers of America specifies a word length of over 40,000 words for a novel, while National Novel Writing Month requires its novels to be at least 50,000 words.
Psychological Thriller (5)Psychological thriller is a thriller narrative that emphasises the unstable or delusional psychological states of its characters. In terms of context and convention, it is a sub-genre of the broader ranging thriller narrative structure, with similarities to Gothic and detective fiction in the sense of sometimes having a "dissolving sense of reality". It is often told through the viewpoint of psychologically stressed characters, revealing their distorted mental perceptions and focusing on the complex and often tortured relationships between obsessive and pathological characters. Psychological thrillers often incorporate elements of mystery, drama, action, and paranoia. Not to be confused with the overlapping psychological horror genre, which involves more terror than psychosomatic themes.
Thriller (46)Thrillers are characterized by fast pacing, frequent action, and resourceful heroes who must thwart the plans of more-powerful and better-equipped villains. Literary devices such as suspense, red herrings and cliffhangers are used extensively.
Thrillers often overlap with mystery stories, but are distinguished by the structure of their plots. In a thriller, the hero must thwart the plans of an enemy, rather than uncover a crime that has already happened. Thrillers also occur on a much grander scale: the crimes that must be prevented are serial or mass murder, terrorism, assassination, or the overthrow of governments. Jeopardy and violent confrontations are standard plot elements. While a mystery climaxes when the mystery is solved, a thriller climaxes when the hero finally defeats the villain, saving his own life and often the lives of others.
True Crime (1)True crime is a non-fiction literary genre in which the author examines an actual crime and details the actions of real people. The crimes most commonly include murder, but true crime works have also touched on other legal cases. Still others revisit historic crimes (or alleged crimes) and propose solutions, such as books examining political assassinations, well-known unsolved murders, or the deaths of celebrities.
Young Adults (30)Young adult fiction (YA) is a category of fiction written for readers from 12 to 18 years of age. While the genre is targeted to teenagers, approximately half of YA readers are adults.
The subject matter and genres of YA correlate with the age and experience of the protagonist. The genres available in YA are expansive and include most of those found in adult fiction. Common themes related to YA include friendship, first love, relationships, and identity. Stories that focus on the specific challenges of youth are sometimes referred to as problem novels or coming-of-age novels.
Young adult fiction was developed to soften the transition between children's novels and adult literature.
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All my book reviews are and will be 100% honest. I don’t get paid to write them and I don’t get “gifts” to write a good review so what I write is what I think. If I love a book, I’m going to say that, if I don’t like a book, I will write why I don’t. My critics aren’t an attack to the author, they are just how I feel about a subject or a style. See more in my Review Policy.